SMALL TEAM. BIG GAMES.

At the heart of our game is a small but supremely skilled team, harnessing new workflows to amplify human ingenuity, bringing ambitious ideas to life. we are crafting a PC game that blends responsible ai with handcrafted passion, proving that a lean team with the right vision can create something truly groundbreaking.

  • MARK LONG

    CEO

    A 28-year game-industry veteran, Long was CEO of Neon, where he led  SHRAPNEL, the first AAA Web3 game. Long led Xcloud at Microsoft and games at HBO. He has produced 32 games, on every platform from SEGA Genesis to META Quest.

  • DON NORBURY

    CTO

    With 20 years of experience spanning Star Wars, Indiana Jones, BioShock, Madden NFL, and NASCAR, Don has built and led teams, driven globally distributed development, and redefined creative boundaries across platforms.

  • JORDAN GETTY

    SR ENGINEER

    As an industry leading software engineer at AWS Lambda, Getty oversaw the automation and deployment efforts to 20 global regions resulting in the fastest deployment time to date. He is now taking his talents to the gaming industry with the goal to become an art publisher powerhouse.